The others' requirements are as follows: On reaching year 20, a single race is unlocked for trade, for free. Web graetaccount • 3 yr. Each trade costs 15 gold and 50 catpower. Specifically, it unlocks once the first race sends an emissary to your village.
23 as per the wiki page on trading, there are currently seven races to trade with. Therefore, the game helps you out a bit; 30 no, it is not. The trading tab is unlocked the moment it is useful; Web sep 23, 2014 at 21:04 3 it seems to be 4% base, but another user reported 25 tradepost did not decrease his rare resource consumption to 0, so i guess the answer is no.
The others' requirements are as follows: Web setting up game engine. 30 no, it is not. Each trade costs 15 gold and 50 catpower. Own a trade ship spiders:
Production once navigation is researched, you can craft trade ships. 30 no, it is not. The others' requirements are as follows: On reaching year 20, a single race is unlocked for trade, for free. They cost 100 scaffolds, 150 plates, and 25 starcharts each. The three you have are likely the lizards, sharks, and griffins, all of which only require year 20. If you want to bypass the 10 year trade requirement and don't mind console commands, you can open the devtools console and type: Web leviathans leviathans trade race once per year, a check is performed (number of black pyramids * 0.035 * (1 + (0.1 * number of markers ))) to determine if leviathans appear. Web graetaccount • 3 yr. Web sep 23, 2014 at 21:04 3 it seems to be 4% base, but another user reported 25 tradepost did not decrease his rare resource consumption to 0, so i guess the answer is no. With enough of them (i think 125) you also unlock the ability to trade with spiders. Part of the game code includes the following: 100 trade ships, 125k max science This leads to the obvious problem that you need the explore button on that tab to unlock more. Some races trade best at different times of the year and each season can alter trade rates.
30 No, It Is Not.
100 trade ships, 125k max science The others' requirements are as follows: If you want to bypass the 10 year trade requirement and don't mind console commands, you can open the devtools console and type: If the check passes, they will arrive and remain for 5 years (2000 days), appearing in the trade tab.
Griffins Will Give You About 350 Iron For 500 Wood In Autumn.
The three you have are likely the lizards, sharks, and griffins, all of which only require year 20. Production once navigation is researched, you can craft trade ships. They cost 100 scaffolds, 150 plates, and 25 starcharts each. The more you have, the more titanium they will give you on a successful trade.
Web Trade Ships Unlock The Ability To Trade With Zebras.
Part of the game code includes the following: Web 1 answer sorted by: Each trade costs 15 gold and 50 catpower. They are unlocked with the navigation technology and crafted in the workshop.
Then Hit Enter, Save, And Refresh The Page.
This leads to the obvious problem that you need the explore button on that tab to unlock more. After trading with them, their stay will be shortened to 1 year. Sending explorers can find new races, presuming you have the ability to contact that race. Web setting up game engine.